SOOOO….is there an update 6 coming….I have to believe there is. I want to hold the project again….because if update 6 is as big as the rumors say….OH BOY!!!
The screen shots will come….seriously lol. I went back to E1M1 and edited a lot of text from VEGA to keep the story flowing in the proper direction. E1M1 and E1M2 are 99% complete. More to come!
Just about done E1M2 – progress is going well. I will upload screen shots very soon.
FIRST MAP ALREADY DONE, SCREEN SHOTS TO COME
Alright, E1M1 is already done. Not surprising as it is a short intro mission. I’ll start E1M2 ASAP. The only thing I have to figure out is weapons linking to the next level. Persistent Integers seem like they are a pain in the ass.
So I basically have a few options
1.) Learn how to use Persistent Integers
2.) Make all weapons out in the open and not hidden – include an armory at the start of every level.
I’ll have to decide soon….in the mean time, everyone have a Happy Super Bowl Sunday!!
I’M BACK. Wow what a rough few months. Hey…life happens. The good news is since the summer so much content has come out for SnapMap that I scrapped everything I had done and will be starting over. I cannot wait to produce these Episodes and Missions.
SO…like I said in my previous post, I’ve shortened things up. It was way too much before. Now – 3 episodes, 4 missions in each. Straightforward and not too long. Going back to the classic DOOM games, each Episode will be separate from each other. So, for example – when you finish Level 4 in Episode 1….it won’t link with E2M1 – this will allow you to come back and complete the episodes one at a time.
As before….the timeline stands that I created. I didn’t delete those posts because they are still valid. The Episode listings are still the same as well – all named after Heavy Metal songs!
I’ll be getting started on this VERY soon. Hopefully I’ll have some levels out ASAP!!